The extraction happens. One moment: comfortable modern life, warrior spirit caged. Next moment:
The Steppe awaits
.
You can feel it. The daemon rising. The hunger about to be FED.
Combat Philosophy:
Relentless aggression
. Pack tactics, overwhelming force, never retreat. Respawn and attack again—endlessly.
Culture:
Respect through combat. Courage over cunning. Honor through persistence.
Women:
Choose warriors who never stop fighting. Breeding farms for top warriors. 400+ years of Volkov dynasty.
12,000 active warriors | 8.9 million conquests | 167,000 children born
Combat Philosophy:
Strategic reversals
. Patience, calculation, precision strikes. Deliberately lose first battles to study enemies.
Culture:
Intelligence over courage. Cunning rewarded. Honor through comebacks.
Women:
Choose warriors who rise from defeat. Breeding farms for intelligent warriors. 400+ years of Bataar dynasty.
11,500 active warriors | 8.2 million conquests | 153,000 children born
Combat Philosophy:
Mobile warfare
. Speed, surprise, audacity. Mounted raids. Strike from nowhere, vanish into steppe.
Culture:
Ancient traditions honored. Mobility over strength. Audacity rewarded.
Women:
Choose raiders with most audacious conquests. Genghis Khan's spirit lives here.
9,800 active warriors | 6.7 million conquests | 134,000 children born
Real combat:
With real stakes, real consequences, but respawn (not death)
Real conquest:
Territory, women, wealth taken through prowess
Real honor:
Earned through victory AND defeat
Real glory:
Visible, measured, eternal
This is Valhalla. During life. Choose your faction. Enter glory.
Your first raid. Heart pounding. Sword in hand. Enemy territory ahead.
This is REAL. Not simulation. Not sport. Real combat where losing means slavery, winning means conquest.
The daemon is SINGING. Finally. After years caged. Finally free.
You fall in combat. Captured. Enslaved for 3 months.
In modern world, this would be trauma. Violation. Victim status.
Here?
This is part of the game. This is GLORY too.
You served your conqueror. Learned humility. Understood what it means to lose.
Then respawned. Returned to battle. Stronger. Wiser. Hungry for reversal.
Six months in. You lead raid that conquers enemy territory. Take 12 captives. Claim wealth. Earn glory visible to all.
Women at the market look at you differently. You're proven now. Warrior verified through combat.
One approaches: "I watched your raid. You fight with courage. Would you share drink with me?"
This is how warriors find mates. Through proven prowess. Through visible glory.
One year ago: Dying in peaceful world. Warrior spirit caged. No outlet. No purpose. No glory. Just comfortable decay.
Today: 47 combats. 23 victories. 24 defeats (including 8 months total slavery). 1,247 conquest points. Rank: Blood-Wolf of the Steppe.
I've conquered and been conquered. Enslaved and freed. Humiliated and glorified.
I'm paired now. Warrior woman chose me after watching me fight for 6 months. We have child on the way. Will raise warrior-child in combat culture.
This is what my daemon needed. Not peace. Not safety. GLORY through eternal combat.
I die and respawn. I conquer and am conquered. I live the warrior's life.
This is Valhalla. This is home.
FROM PEACE TO WAR.
FROM CAGE TO GLORY.
FROM DEATH TO VALHALLA.
⚔ The warrior's path awaits ⚔