⚔ BEFORE: The Peace That Kills

Dmitri Volkov. 31 years old. Spetsnaz. Third generation warrior.

Your grandfather fought Germans at Stalingrad. Your father fought in Afghanistan. Their blood runs in your veins.

You were born to be warrior.
But you were born into peace. Permanent peace. No wars. No conquest. No glory.

Neocolonial appeal games replaced war. Nations compete through propaganda, individual rally, soft power. Winners attract citizens. Losers lose population.

No combat. No blood. No warrior's work.
You train. Every day. Spetsnaz drills. Hand-to-hand combat. Weapons mastery. Tactical operations.

For what?

Garrison duty. Guard towers nobody attacks. Patrol borders nobody crosses. Training exercises that never become real.

Warrior spirit caged in endless preparation for war that never comes.
Your grandfather told you stories before he died: "War is hell. But warrior without war is worse than hell. Hell has purpose—punishment. Warrior without war has nothing. Just... waiting. Forever."

You understand now. He was right.
You're strong. Trained. Capable. Ready.

And completely wasted.

You'll never prove yourself in combat. Never test yourself against worthy enemies. Never know if you're truly brave or just pretending. Never earn glory through conquest.

You'll die having never really lived as warrior.
Then you hear about The Great Steppe Games.

General Volkov—distant cousin—asking the question that changes everything: "Why must warriors die to have war?"

The vision: 4.2 million km² of Steppe. Permanent wargame zones. Real combat. Real conquest. Real glory.

With respawn instead of death. With MBC+ protection instead of permanent casualties.

Valhalla. Made. Real. During life.

You press rally before reading details. Your daemon knows. This is what you were born for.

⚔ THE CALL

The Peace Ends

Rally accepted. Transport to Steppe arranged. You leave garrison duty for eternal combat.

The warrior spirit uncaged. Finally. After 31 years trapped in peace.

Your daemon SINGS.

Choose Your Faction
🔴 RED BANNER - The Wolf Pack

Founded by: General Dmitri Volkov (your cousin)
Philosophy: Relentless aggression—pack tactics, never retreat, respawn and attack endlessly
Combat Style: Frontal assault, overwhelming force, courage over cunning
Culture: "The wolf never dies"—persistence honored, defeat temporary, victory eternal through repetition
Women: Choose warriors who never stop fighting (breeding farms for relentless-spirit genetics)
Territory: 890,000 km² currently held
Warriors: 12,000 active | Conquests: 8.9 million total | Children: 167,000 born

Your blood calls to this. Volkov blood. Pack tactics. Never surrender.

🟡 GOLDEN HORDE - The Strategic Reversers

Founded by: Temujin Bataar (Mongolian descendant)
Philosophy: Defeat is beginning of strategy—deliberate losses to study enemies, patient comebacks
Combat Style: Cunning over courage, false retreats, precision strikes after analysis
Women: Choose warriors who rise from defeat (breeding farms for intelligence + resilience)
Territory: 920,000 km²
Warriors: 11,500 active | Conquests: 8.2 million | Children: 153,000

If you value cunning over courage, brain over brawn.

⚪ MONGOLIAN HORDE - The Raiders

Philosophy: Mobile warfare—speed, surprise, audacity. Genghis Khan's spirit lives.
Combat Style: Mounted raids, hit-and-run, unpredictable strikes
Famous for: Virgin raids (controversial but legendary)
Territory: 1.1 million km²
Warriors: 9,800 active | Conquests: 6.7 million

If you want to raid like your ancestors. Pure steppe tradition.

What The Games Offer You
  • Real combat: Not training. REAL. Against worthy enemies. With real stakes.
  • Conquest: Take territory. Hold it. Profit from it. Lose it. Take it back. Eternal cycle.
  • Glory: Billions watching. Fame eternal. Legend status achievable.
  • Women: Winners attract mates. Breeding farms for victors. Genetic selection through prowess.
  • Respawn: "Die" in combat → Respawn island → Back to fight in weeks. NO PERMANENT DEATH.
  • Honor through defeat: Being conquered, enslaved, humiliated—part of the game. Temporary. Character-building.

This is Valhalla. This is what your grandfather wished existed. This is what warriors have dreamed of for millennia.

General Volkov's Message to Russian Warriors
"My fellow warriors. We were born too late for real war, too early to accept peace. Our souls are dying in garrison duty, training for conflicts that never come.

But it doesn't have to be this way.

The Steppe awaits. Real combat. Real conquest. Real glory. With respawn instead of death.

I've fought 2,847 combats in 8 years. I've conquered and been conquered. I've owned territory and lost it. I've enslaved enemies and been enslaved. I've tasted glory and humiliation.

And I'm ALIVE. More alive than I ever was in peacetime military.

Join Red Banner. Fight beside me. Die and respawn. Conquer eternally. This is the warrior's life our grandfathers dreamed of.

Rally. The Steppe calls."

— General Dmitri Volkov, Red Banner Founder, 2,847 combats, legend

🏆 GLORY ETERNAL

⚔️ First Combat

Your first raid. Red Banner assault on Golden Horde territory. 200 warriors. You among them.

This is REAL. Not exercise. Enemy will fight back. Losing means enslavement. Winning means conquest.

The charge begins. Your heart pounds. Your daemon ROARS.

Finally. After 31 years. COMBAT.

💀 First "Death"

Three weeks in. Battle against Mongolian Horde. You're hit. "Killed" (non-lethal weapon, neural scrambler).

You wake on respawn island. Alive. Whole. No permanent damage.

You "died" in combat. And you're FINE.

The chaplain there: "Welcome to Valhalla, warrior. Rest. Heal. You'll be back on Steppe in 2 weeks. Ready to fight again."

This is immortal combat. This is what Odin promised. Made real.

👑 First Major Conquest (3 Months)

Red Banner conquers 400 km² from Golden Horde. You led the assault. Your tactics. Your courage. Your victory.

General Volkov himself: "Well fought, cousin. The wolf pack grows stronger with warriors like you."

Territory conquered. Glory earned. Your name recorded in Red Banner annals.

That night: Women at victory feast looking at you differently. You proved yourself. Warrior verified.

💍 Six Months: Paired Through Combat

She's been watching you fight for 4 months. Svetlana. Warrior woman. Valkyrie faction (women warriors who fight as equals).

She approaches after your 47th combat (23 victories, 24 defeats): "I saw you fall at River Crossing battle. Saw you respawn and return next week. Saw you never quit. I choose you."

Not "will you date me." Not courtship games. Direct warrior choice: "I choose you."

You accept. Pairing ceremony in front of Red Banner. You'll fight together. Breed together. Raise warrior children together.

⚡ One Year: Living the Warrior Life

One year ago: Garrison duty. Training for war that never came. Warrior spirit dying in peacetime. 31 years old, feeling 60.

I rallied to The Steppe. Red Banner faction. My cousin Dmitri's pack.

This year: 134 combats. 67 victories. 67 defeats. 8 months territory ownership (then lost, then retaken). 3 times enslaved (temporary, part of game, learned humility). Glory earned through relentless fighting.

Paired with warrior woman. She's pregnant. Our child will be bred into Red Banner organism. Will fight eternally like we do.

I've "died" 67 times. Respawned 67 times. Each death temporary. Each respawn GLORIOUS—you return to fight again.

This is the warrior's life. Eternal combat. Eternal glory. Defeat and victory cycling forever. This is Valhalla.

My grandfather died never knowing this was possible. Warriors can fight eternally without dying permanently. The dream made real.

I'm 32. I'll fight until I'm 200 (longevity treatments coming). Then my children fight. Then their children. Volkov lineage eternal through combat.

— Dmitri Volkov Jr., Red Banner Wolf, 134 combats, legend growing

FROM PEACE

TO WAR

TO GLORY

TO VALHALLA

⚔ The wolf never dies ⚔