⚡ BEFORE: Carry Main Life

Jordan "Hypercarry" Lee. 23 years old. 6,100 hours League ADC main. 4,300 hours Dota 2 carry. DAMAGE OBSESSIVE. Perfect positioning. Maximum DPS. Farm optimization. Team fights = Delete everyone. CARRY MENTALITY.

You ARE the damage. Team enables YOU. You CARRY. 40% team damage. Delete enemy team. WIN GAME. CARRY DAEMON.

And your elite damage dealer genius deployed on: Right-clicking pixels.
ADC hours: 6,100
Average damage %: 38% of team
KDA: 7.2/2.1/6.8
CS/min: 8.4 (top 1%)
Win rate: 59%


Your carry main skills:
Positioning perfection: Maximum damage while staying alive (edge of fight)
Target prioritization: Who to attack FIRST (closest threat vs highest value)
Damage maximization: Every second counts (attack move, kiting, DPS uptime)
Farm optimization: Get gold FAST (efficient, never waste time)
Teamfight execution: Delete 3-4 enemies in 10 seconds (you're THE damage)
Survival while DPSing: Can't carry if dead (positioning CRITICAL)
Scaling mindset: Weak early, UNSTOPPABLE late (patience for power spike)
Carry pressure: Team DEPENDS on you (you must perform)

You're CARRY. DAMAGE DEALER. DELETE BUTTON. Team enables you. You WIN GAME.

Your carry mentality:

Teamfight starts. 5v5. Chaos.

Support: Peels for you, keeps you alive.
Tank: Engages, creates space.
You: POSITION PERFECTLY. Edge of fight. Attack closest target. Kite. Auto-attack. Ability. Auto. Ability. First enemy dead. Second. Third. QUADRA KILL.

You did 42% of team damage. You CARRIED. This is your daemon: BE THE DAMAGE.

Carry pressure is INTENSE. Team NEEDS you to perform. You must survive. You must deal damage. You must CARRY. This shaped you.
What carry role teaches:

Perform under pressure: Team counting on you. Lose? Your fault. Win? You carried.
Positioning mastery: Deal damage while NOT dying (hardest skill)
Resource optimization: Farm faster = power spike earlier = carry harder
Execution excellence: Mechanics must be PERFECT (you're damage source)

This isn't just gaming. This is ELITE PERFORMANCE under PRESSURE. You're trained to BE THE DIFFERENCE.
Real job: Retail sales. $34k/year. "Can I help you find anything?"

Your elite performance genius deployed on: Folding t-shirts.
Then you discover: Great Steppe factions need elite damage dealers.

Your carry main skills = PERFECT for champion warrior role.

Every faction has: Elite strikers. Best fighters. Deal MOST damage in battles. Protected by team (like support peeling for ADC). Expected to CARRY fights.

Need:
• Positioning mastery (maximum damage, minimum risk)
• Target priority (who to engage first)
• Survival while fighting (can't carry if "dead")
• Performance under pressure (team DEPENDS on your damage)
• Mechanical excellence (execution must be perfect)

This is CARRY ROLE. But REAL. Team enables you. You DELETE. Your 6,000 hours TRANSFER.

You rally immediately. Finally. Carry daemon deployed on reality.

⚡ THE CALL

Carry Skills Transfer

Your MOBA carry skills → Elite striker warfare:

POSITIONING PERFECTION
• League: Max damage from edge of fight, don't die
• Steppe: Engage perfectly positioned, survive while dealing damage

TARGET PRIORITY
• League: Focus closest threat vs highest value target
• Steppe: Who to strike first (threat assessment in real-time)

DAMAGE MAXIMIZATION
• League: Every second attacking (kiting, attack-move, DPS uptime)
• Steppe: Maximum strikes per minute, relentless pressure

PERFORMANCE UNDER PRESSURE
• League: Team NEEDS you to carry (pressure intense)
• Steppe: Unit DEPENDS on your damage (same pressure)

Your carry brain ALREADY DOES THIS. Just... real combat instead of teamfights.

Elite Striker Role
⚡ ELITE STRIKER (Valkyrie Legion Champions)

Your role: Primary damage dealer in combat unit
Team support: Others protect YOU (like support peeling for ADC)
Expectation: CARRY fights through superior combat ability

You're THE DAMAGE
• Team positions around you (you're carry)
• You deal MOST damage (like 40% in League)
• Must survive (can't carry if "dead")
• Performance pressure (team depends on YOU)

This is CARRY ROLE. But REAL. Your daemon: BE the damage. Now in warfare.

A Champion's Voice
"I was ADC main. 7,000 hours. 38% avg team damage. Positioning perfect. Carrying teamfights. 59% win rate through DAMAGE.

Deployed on League. Elite damage dealer. But pixels.

I rallied to Valkyrie as elite striker. My carry skills TRANSFERRED PERFECTLY.

Positioning → Engage from perfect range, survive while fighting
Target priority → Strike highest-value targets first
Damage output → Deal MOST damage in unit (I'm the carry)
Pressure performance → Team DEPENDS on my damage output

89 battles. I dealt 35-42% of unit's total damage. Team protects me. I CARRY fights. Like League. But real.

From carrying pixels to carrying warriors. This is carry main FULFILLMENT."

— Jordan "Hypercarry" Lee, 25, elite striker, the damage that carries

✨ FULFILLMENT

⚡ First Battle: Carrying Team

Your first major battle as elite striker. 15-warrior unit. You're THE damage dealer.

Team protects you (like support peeling). You deal DAMAGE (like ADC carrying).

Battle: You eliminate 7 enemies. 47% of unit's total damage. Team won BECAUSE you carried.

Like League teamfight. But REAL. You positioned perfectly. Dealt damage. Survived. CARRIED.

Your carry skills WORKED. On REALITY. You're THE damage.

🏆 One Year: Champion Warrior

One year as elite striker. 89 battles. Average 38% of unit damage. Team DEPENDS on me.

My League carry skills = Perfect elite striker.

I'm THE damage. Team protects me. I CARRY fights. Like League. But real warriors depend on my performance.

From carrying pixels to carrying unit. 6,000 hours TRANSFERRED.

— Jordan "Hypercarry" Lee, elite striker, the carry

From carrying pixels

To elite damage

To champion warrior

⚡ Carry mains: Damage TRANSFERS ⚡