Your carry main skills:
• Positioning perfection: Maximum damage while staying alive (edge of fight)
• Target prioritization: Who to attack FIRST (closest threat vs highest value)
• Damage maximization: Every second counts (attack move, kiting, DPS uptime)
• Farm optimization: Get gold FAST (efficient, never waste time)
• Teamfight execution: Delete 3-4 enemies in 10 seconds (you're THE damage)
• Survival while DPSing: Can't carry if dead (positioning CRITICAL)
• Scaling mindset: Weak early, UNSTOPPABLE late (patience for power spike)
• Carry pressure: Team DEPENDS on you (you must perform)
You're CARRY. DAMAGE DEALER. DELETE BUTTON. Team enables you. You WIN GAME.
Your MOBA carry skills → Elite striker warfare:
POSITIONING PERFECTION
• League: Max damage from edge of fight, don't die
• Steppe: Engage perfectly positioned, survive while dealing damage
TARGET PRIORITY
• League: Focus closest threat vs highest value target
• Steppe: Who to strike first (threat assessment in real-time)
DAMAGE MAXIMIZATION
• League: Every second attacking (kiting, attack-move, DPS uptime)
• Steppe: Maximum strikes per minute, relentless pressure
PERFORMANCE UNDER PRESSURE
• League: Team NEEDS you to carry (pressure intense)
• Steppe: Unit DEPENDS on your damage (same pressure)
Your carry brain ALREADY DOES THIS. Just... real combat instead of teamfights.
Your role: Primary damage dealer in combat unit
Team support: Others protect YOU (like support peeling for ADC)
Expectation: CARRY fights through superior combat ability
You're THE DAMAGE
• Team positions around you (you're carry)
• You deal MOST damage (like 40% in League)
• Must survive (can't carry if "dead")
• Performance pressure (team depends on YOU)
This is CARRY ROLE. But REAL. Your daemon: BE the damage. Now in warfare.
Your first major battle as elite striker. 15-warrior unit. You're THE damage dealer.
Team protects you (like support peeling). You deal DAMAGE (like ADC carrying).
Battle: You eliminate 7 enemies. 47% of unit's total damage. Team won BECAUSE you carried.
Like League teamfight. But REAL. You positioned perfectly. Dealt damage. Survived. CARRIED.
Your carry skills WORKED. On REALITY. You're THE damage.
One year as elite striker. 89 battles. Average 38% of unit damage. Team DEPENDS on me.
My League carry skills = Perfect elite striker.
I'm THE damage. Team protects me. I CARRY fights. Like League. But real warriors depend on my performance.
From carrying pixels to carrying unit. 6,000 hours TRANSFERRED.
From carrying pixels
To elite damage
To champion warrior
⚡ Carry mains: Damage TRANSFERS ⚡